Does player B see the new craft in its orbit? What are the rules for how long something needs to be present for it to project into the future? But once in LMO, player A leaves the mission for a moment to deal with an aerobrake somewhere else. Lastly, assuming that Player B in the future can see the new position of player A's station (as it is in the future), what happens when player A launches a new supply run feeding the station from the Mun? At the start, player A's trajectory is suborbital, so from player B's perspective it has already crashed into the ground and disappeared. How would this be resolved, simply making Player A warp to Player B's time? This becomes a big problem when players set up supply routes between colonies, as entire sections of critical infrastructure could get blocked off when someone goes into the future. Player A cannot access their station due to interaction rules so there is no risk of it changing orbit, but now they cannot dock their tug. The same route system is set up but is more frequent, so the last supply mission passing through was after Player A's time. When the next window happens, does the route just break? Or if it doesn't, what does Player B see?įourth, Player A is sending the tug over to the station. None have triggered since year 100, but now the station is in a different spot. Third, Player B has resource routes feeding their colony that pass through Player A's base. For a few minutes, that station is not able to be interacted with, but ignoring that, where does Player B see the station, from their vantage point in the future? Does it jump to the GKO orbit, adjusted for the time difference? Or was it hidden all along, so there's no harm? To be clear, hiding the station poses a problem, which is that the player that is the farthest ahead in time is effectively alone and the only way to leave that state is to wait for other players to warp ahead. Second, Player A then uses a tug to move that station into GKO. Where does player B, who is in year 101, see that station? Do they see it, or does it disappear once player B warps past the point where Player A is? Currently, the last interaction was in year 100. Player A has a station in LKO in year 100, that has been around for a while and people have had the chance to see it. Here are a few hypotheticals how would you deal with these? These problems are exacerbated with larger time differences, but they still exist with small time differences. More details on these features will be revealed at a later time.However, I had a few questions about the leapfrog model which I think point out a few points of inconsistency. Soon players will be able to share the challenges of deep space exploration. Multiplayer/Modding: The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. Interstellar Travel: Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.Ĭolonies: Brand new to Kerbal Space Program 2 are colonies. Next Generation Technology: As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. Key Features to come during Early Access:
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